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Portfolio Background

  • Blender
  • 3D

March 10, 2026

blender scene
The un-rendered view of the background scene in Blender

This exists to point out that my background for my portfolio is fully 3D generated! I grabbed some free tree models off of the internet and then a nice HDRI for the lighting on HDRI haven. Put them all together with some basic materials and wall, and got a pretty nice looking scene.

blender scene
Rendered view of the scene

The “animations” are simply 3D noise based vertex deforms which animate the noise pattern cause the leaves to wiggle. The branches have one too that has a larger noise texture and moves more slowly (as branches do).

To elaborate, the texture I used looks something like this:

cloud texture
Blender Cloud Texture

You can imagine this texture moving around and the dark spots mean moving a vertex (3D point) on the leave down and a light spot (pixel) means moving the leave vertex up. Since the transitions from light to dark are gradual you end up with a pretty smooth “wiggle” effect on the leaves, no animating required!

I also used a nifty Blender feature that lets me set an object to only render its shadows so the camera sees the wall instead of a bunch of leaves. The trickiest part of this was getting it run reasonably well on the website. I ended up having the compress it into a gif format that while still quite big manages to load fast enough on most browsers.

blender scene
The camera view of the final render